This is the level 'Reactor' from the competitive FPS game Alara Prime by Fall Damage. I had the responsibility of lighting the level and maintaining materials and trim sheets. I also worked on the environment art, taking the level from level design and concept art to a playable level.
We used a static lighting workflow to maintain the best possible performance.
For the environments we primarily used a trim sheet workflow, building everything in Blender and importing it straight into Unreal Engine.
All credit to Martin Holmström for the video.
This map was a huge team effort with the best team:
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Creative Director
Markus Nyström
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Environment Art Director
https://www.artstation.com/jacobclaussen
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Environment Team
https://www.artstation.com/erikhammarback
https://www.artstation.com/mrzabai
https://www.artstation.com/martinholmstrom
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Concept Team
https://www.artstation.com/jon_lundqvist
https://www.artstation.com/jote
https://www.artstation.com/christhis
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Tech Art Lead
https://www.artstation.com/elinkarlsson
Tech Art
Jon Micheelsen
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VFX Team
https://www.artstation.com/oskarkarlsson
https://www.artstation.com/julianoblia
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Level Design Team
https://www.artstation.com/emilglans
https://www.artstation.com/spiroskessaris
Video made by Martin Holmström - https://www.artstation.com/martinholmstrom